How does empower spell work in pathfinder




















If I always chucked the same spell and if it used d6s then I might go maximized. True empowered tends to be better overall but what can you do? Also don't forget at high levels you can get both. They don't synergize but they do stack well enough that you're not losing anything, you're just not gaining extra like you might think. Since you can't increase the adjustment on empower by a fraction of a level nor decrease maximize by a fraction so a solution might be to weaken empower slightly or improve maximize slightly.

There's also the matter of action economy. If you can cast a 5th level spell or a 6th level spell and the 6th level spell is of course better, you're usually better off casting the 6th level spell even if you didn't quite get the full value of the spell level. Or in other words a maximized fireball is a better use of your turn than an empowered fireball. Even if it does take a higher level spell slot your chances of winning the fight are still better. The only drawbacks would be waiting 2 more character levels until you can use it and the fact that other spells like magic missile don't benefit as much.

To answer the original question more clearly, looking at the feat's benefit: "All variable, numeric effects of an empowered spell are increased by one-half.

Empower gives you more "bang for your buck" than Maximize; what Maximize brings to the table is a degree of certainty. You can still roll a 1 or a bunch of 1s on your Empowered spell, whereas you know exactly what effect you're getting from Maximize.

BBEG fights , so there's a reason that Maximize is an option. Originally Posted by tiercel. Yeah, it's a lot higher in level, but are you really going to be doing that much blasting anyways? Originally Posted by The Doctor. People assume that time is a strict progression of cause-to-effect, but actually from a non-linear, non-subjective viewpoint - it's more like a big ball of wibbly wobbly Originally Posted by dsmiles.

Odd thing about doing both If you roll really well on your empower, then the maximize didn't help that much. If you roll poorly, the maximize helps lot, but the empower doesn't.

In any given case, they work at cross purposes. Originally Posted by PHB p Fighters can dish out like per round in the end, all day long. What casters have over them is area effects and alpha strike spells like hellfire ray.

They take a while before they become powerful, so don't expect too much from them for now. Their best spells are buffs for the fighters, since they get never resisted and are pretty good. If you want a nuker from start, you may want to try a kineticist, since the class can blast away all day long like a fighter swinging his sword, but their AE effects are not as good as a wizards, and they never get close to hellfire ray.

They provide a steady gun platform so to speak. I think the game is a bit complex for me, for the "slot" you was talking about, i just figured it out whats that, i tot its the magic toolbar, but its not, it should be the how many spells u can cast per rest. And i some how confuse on the word "level" too, there are player level, spell level, so when i read the spell description, i just couldnt understand.

I think i understand now after so many hours of testing and retrying. Use the respec mod on nexus to fix your mistake :. He can also bite the bullet and live with it till level , when he can use them.

Respec is better, since you lack the effect of two feats until then. I only ever got Heighten Spell on my Druid closer to the endgame. Per page: 15 30 Date Posted: 22 Dec, pm. Quote from: empower spell metamagic. I do not have a superman complex; for I am God, not Superman!

Uh, heheh Cast Empowered Fireball. Roll 10d6 because CL is 10 or higher. What'd you roll? Lets say Round down because everything always rounds down.



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